Worldbuilding

The Battles We Remember (and the Ones We’re Not Sure Happened)

May 2nd marks the anniversary of the Battle of Hogwarts—one of the rare moments in fantasy with a date you can circle on a calendar. But most fictional battles don’t come with anniversaries. Some feel like they should. Others might not have happened at all. And a few… aren’t the sort anyone would want to remember too closely. Which raises an interesting question: in fantasy, what actually makes a battle worth remembering?

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Why Fantasy Keeps Hiding Magic in Libraries

There was a time when fantasy looked outward, toward lost kingdoms and blank spaces on the map. Today, with the world thoroughly mapped and disappointingly short on hidden plateaus full of dinosaurs, fantasy has shifted its secrets elsewhere. Now the lost world waits behind a locked door in the back of a library, or on a shelf in a bookshop that was not there yesterday.

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Why Fantasy Worlds Feel Smaller Than Middle-earth

Fantasy maps have the same problem as those diagrams of the Earth and the Moon: they make impossible distances look deceptively small. A quarter-inch on the map between Rivendell and Hollin hardly seems worth mentioning—until you realise the Fellowship spent weeks walking it. Why does Middle-earth feel so much larger than other fantasy worlds, even worlds that are technically bigger? The answer may lie not in the map itself, but in the long, cold, weary miles between the names.

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Why Bridges Are Always Trouble in Fantasy

Bridges look simple, but they quietly reshape the world around them. From Tolkien’s Last Bridge to the rainbow span of Bifröst, bridges in fantasy turn geography into decisions, create natural chokepoints, and mark the crossing from one world into another. As history shows—from Roman Corbridge to the Rhine in 1945—who controls the bridge often controls the story. Which may be why so many unforgettable fantasy moments happen right in the middle of one.

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The Unfinished Epic (Or: A Gentle Nudge to Authors Who Wander Off Mid-Apocalypse)

Epic fantasy promises us war, prophecy, ancient evils, and—eventually—an ending. But what happens when “eventually” starts to feel like a geological era? Let’s talk about unfinished series, glacial winters, and why finishing a story might be the most heroic act of all.

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The Fantasy Divide I Didn’t Have Words For—Until Now

For years, I assumed my growing frustration with certain fantasy novels was a personal failing—shorter attention span, impatience, age. It turns out it wasn’t me at all. Fantasy has quietly split into two different kinds of books doing two very different things: story-first fiction and immersion-first fiction. Neither is wrong—but when you don’t know which one you’re reading, disappointment is almost guaranteed. This post is about naming that divide, understanding where it came from, and giving readers permission to stop blaming themselves when a “perfectly good” book just doesn’t work for them.

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Pretty But Wrong: The Problem With Fantasy Town Maps

Towns don’t just pop into existence because a hero needs a tavern. They grow around water, trade routes, resources—and they carry the scars of their own history. As a writer (and a lifelong map nerd), I can’t help studying fantasy town maps like archaeological sites. If the layout doesn’t tell me why the town exists, where it started, or how it grew, then something’s missing. Let’s talk about crooked streets, suspicious bridges, and why Hobbiton is pretty but perplexing.

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Beautiful Lies: The Problem With Fantasy Maps (And Why I Still Love Them)

I’ve been obsessed with maps since before I knew what fantasy was. The kind you unfold like treasure, with winding rivers, tiny illegible place names, and the promise of ancient secrets hidden in the margins. In my own stories, the map comes first—and sometimes refuses to budge. Which is probably why I have strong feelings about Tolkien’s very tidy mountain problem. Let’s talk about the beauty, the lies, and the suspicious tectonics of fantasy cartography.

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